In my 3D Game Design project, our game narrative involved a main character escaping from a spaceship. I was tasked with conceptualizing and creating one of the adversaries for our team's prototype. I envisioned an enemy with the agile and menacing qualities of wasps combined with the iconic essence of xenomorphs. I used Procreate for conceptualization and Autodesk Maya alongside Substance Painter for realization. I successfully brought the drone's concept to life, ensuring every detail captured its menacing presence.
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